I'm a writer in my spare time. I'm currently interested in telling stories about distance, queerness,
technological
futures, and intimacy through traditional and new media writing formats. My earliest poetry
can be found in Clerestory Press's Re-Draft (2016,
2017, 2018, 2019, 2020).
On
Gaming — Essay — The Seventh Wave, 2025
“I dream within the confines of my sixteen-inch screen,
mouse-scrolling and clicking in my sleep.”
My artist statement as the featured artist for The Seventh Wave's community
anthology On Gaming, edited by dezireé a. brown. Illustration by Isabel Li.
Haunted Machine —
Interactive Fiction — The New River, 2024
Haunted Machine is a multimedia artificial desktop fiction exploring the
perspective of Siren, a writer grieving the death of her lover and conflicted about her changing
gender identity, political standing, creative style, and cultural belonging amidst a near-future
crisis of government surveillance and technological weaponisation. Illustration by Isabel Li.
between [you] and
[me] — New Media Web Story — Fellows
Collective,
2024
An aspiring poet moves to the imperial metropolis and builds a new body for
himself. His childhood friend stays home, isled by the smallness of their low-cost labour
technohub in the Asia-Pacific. Their reconnection reveals that dreams of the past are not so
distant after all. “between [you] and [me]” is a multimedia narrative in electronic love(?)
letters. As genderqueer Pacific youths, Deyu and Sayang’s paths intertwine in a dying world of
uneven technological advancement and environmental destruction, where queerness and access to
community feel like high-fidelity western commodities—impossible. This was also an excuse(!) to
write a cheesy cyborg romance. Created with Sidnee Lim. Illustration by Isabel Li.
fetish —
Computational Poem — Taper,
2024
I was thinking about lucky charms, rituals, and superstitions, and how
many of these are physical motions or objects — what’s a ritual, a
fetish in the digital age? Especially when superstition tends to be
fending off the uncontrollable, yet the computer typically provides
discrete executions that follow your exact instructions. I wanted to
explore this through the context of coming of age on the internet —
a time when everything is changing and very little feels within your
control. Against the anxious buzz of teen uncertainty, this small set
of every day digital habits and interactions become injected with
desire, need, and belief.
My research interests are at the intersection of creativity support, social computing,
and justice. My work centres investigating, critiquing, and building on the digital
tools and infrastructure which empower people to do artistic work and uplift underserved communities.
I'm interested in understanding and elevating the needs of creative practitioners (illustrators,
creative coders, game developers, et cetera), critically
reviewing the community impacts of AI tools on media creators, and studying youth interactions with
emerging technologies.
“
Labor, Power, and Belonging: The Work of Voice in the Age of AI Reproduction”.
Almeda, S., Netzorg, R., Li, I., Tam, E., Ma, S., Wei, B.
Under submission.
“The world has changed...’—Unlocking Teen Perspectives on Technological
Futures
through Design Fiction Workshops”.
Gak, L., Li, I., Rosner, D., Salehi, N.
Under submission.
“Reimagining Misuse as Creative Practice: the Impressions and
Implications of
Usage Norms on Digital
Artists”.
Li, I.*, Chen, A. S.*, Rawn, E., Almeda, S., Hartmann, B., Li, J.
To appear in ACM Human Factors in Computing Systems (CHI) 2025.
“What's the Game, then? Opportunities and Challenges for Runtime
Behavior Generation”. Jennings, N., Wang, H., Li, I., Smith, J., Hartmann,
B.
ACM User Interface Software and Technology (UIST) 2024. 🎖️ Best Paper
Award.
“Resistance to Text-to-Image Generators in Creator Communities”.
Peters, J., Kuh, B., Li, I.
UC Berkeley Center for Long-Term Cybersecurity White Paper Series 2024.